Technology

The Machinery of the Mind: What’s Ahead in Brain Research

By Futurist Kit Worzel

One of humanity’s final frontiers of research is the human brain. Dimitry Itskov, a Russian billionaire, is keeping abreast of research as part of his Immortality 2045 project, which has the end goal of uploading his human consciousness to a computerized brain, and living forever in an artificial body. I wish him luck, for he’ll need every bit of time available to attain his goal. 

What’s on your plate: Feeding the Future

by Futurist Kit Worzel


The United Nations report on world population estimates a total of 9.6 billion people on the planet by 2050. That’s an increase of more than 2 billion in the next thirty-five years. There have been discussions on how to feed such a large population, but many of those discussions fall short on certain key points. 

Internet of things: Pet Rock or Foundation Stone?

by Futurist Kit Worzel

Just about everyone is familiar with the Internet (if you aren’t, how are you reading this?), but the concept of the Internet of things throws people. The easy way of looking at it is giving objects the ability to communicate and interact with the Internet. A simple example of this is a GPS chip on your phone. If you lose your smartphone, you can search for it through the Internet. But there are many more, and more sophisticated, examples emerging.

Lending a Hand: the future of Prosthetics

by Futurist Kit Worzel

Two hundred years ago, a significant injury to an extremity meant you would lose it, and have to deal with a rudimentary prosthetic. Fifty years ago, the same injury might not cost you the limb, but if it did, you at least had the option of a prosthetic that gave back some functionality, and was designed with comfort in mind. Twenty years ago, the first microprocessor controlled prosthetic, the Intelligent Prosthesis knee, was developed and aided people to walk with a much more normal gait. Today, we have a wide variety of prostheses, ranging from tens to hundreds of thousands of dollars for the absolute top of the line models with microprocessors, programmed movements and even neural interfaces, to fifty dollar models made with 3-D printers that can be assembled, unskilled, in under three hours